<Feat Id="350" Name="Well-Prepared" Type="General">
  <description>Somehow, you always seem to have the right tools or supplies close at hand.</description>
  <prerequisites>Halfling.</prerequisites>
  <prerequisite_feats>
  </prerequisite_feats>
  <benefit>Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand check with a DC of 10 plus the items cost in gold pieces to happen to have such an item on your person. For example, having a crowbar would be DC 12, whereas a flask of acid would be DC 20. The item must be something you can easily carry-if you are on foot and have only a backpack, for example, you could not have a large iron cauldron. You cannot have magical items using this feat, nor can you have specif ic items, such as the key to a particular door. If you are stripped of your equipment or possessions, you lose the benef its of this feat until you have at least a day to resupply and acquire new items. You must pay for these items normally.</benefit>
  <normal>
  </normal>
  <special>At the GMs option, a character can substitute the Survival skill for Sleight of Hand with this feat. Such a choice is permanent.</special>
  <source>Advanced Players Guide</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>1</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>Halfling</race_name>
  <note>
  </note>
  <goal>
  </goal>
  <completion_benefit>
  </completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>
  </suggested_traits>
</Feat>